![]() ![]() ![]() It is counterproductive to use with Thermo Fist due to the reduced damage against burning targets. ![]() Its best synergy with Fighting Styles is Iron Leg due to the extra damage against Bleeding. However, since Burning reduces the damage output of Poison Magic's Spells, it is a double-edged sword to use with Poison Magic and is not usually recommended. However, it is counterproductive to use with Wind and Fire. It synergizes best with Glass, but it also synergizes well with Plasma, Acid, Magma and Metal. Its status effect cannot be cleared easily, with Wind being the only Magic able to clear the Poisoned status effect. But it makes up for this with the high damage potential with its long Damage over Time. However, as a gas magic it clashes terribly. Poison Magic is a unique Magic that focuses on area denial and Damage over Time rather than raw damage. It also creates damaging poisonous clouds upon hitting a surface. All of its attacks inflict the Poisoned status effect which deals Damage over Time (DoT) for 20 seconds, dealing x0.05 of the initial damage, up to x1.00 more damage, from the Poison projectile every second. Poison Magic is one of the 20 starter Base Magics that can be chosen once a player starts the game for the first time. “ Allows the user to form noxious fumes which inflict chronic poisons and leave lethal clouds of gas. ![]()
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